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#34395

Ralph Crown
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See this discussion on Reddit. Blender doesn’t allow holes per se. It’s a geometry thing.

You may have to think of your model as something to be cast/poured and assembled. Every hole needs to have a joint running across it, so that both sides are edges contiguous with the rest of the parts they belong to. You don’t have to take them apart and re-assemble them, just lay out the vertices that way.