Dope Sheet – Annimation window

FORUMS FORUMS 3D Animation Dope Sheet – Annimation window

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    • #11066

      niavem
      Participant
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      Hi,
      Could someone tell me how to get the full menu options (summary, ghost, etc.) in the new Dope Sheet – Animation area? Those options are very useful when not using the classic Dope Sheet window.
      Thanks
      Michel

    • #11074

      admin
      Keymaster
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      Hi. If you open up another window and change it to the dopesheet editor, it will be the default version of the dopesheet editor. You could split the default dopesheet editor at the bottom and drag it down to have the two menus stacked on one another. Could you give me an example of when an option that is not available in the SF dopesheet that is in the default dopesheet is very useful? If so, I’d consider putting it back in an upcoming release. Also you still have access to the default dopesheet text menus by clicking the three stacked lines icon.

    • #11075

      niavem
      Participant
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      Hi,
      Splitting the window is what I am doing, by I would like to have in one unique window the possibility of switching “summary” and “include channels from objects that are not visible” on and off (the ghost button).
      With those two additional options, one can very quickly move/delete set of keys (and with the summary see where there are keys).
      Thanks
      Michel

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