Face Count in Armature Rigging

FORUMS FORUMS Rigging Face Count in Armature Rigging

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    • #1746

      gcshep
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      Hi I ‘am just starting out in to world of 3D Armature rigging what I have done is used your example file from Rigging a Character Tutorial 33 and exported form Blender to iClone 3DXchange5 and what I found was the visible face count was 507904 and iClone recommend 30,000 face count for optimal real-time performance is there a way to reduce the face count without causing too much damage to the character.
      Your YouTube Blender Crash Course is excellent by the way keep them coming.
      Regards
      George

    • #1747

      admin
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      Cool, and thanks. You could open the original file up in Blender, make sure that the character mesh is selected (and not the armature, otherwise you won’t see the modifiers) click on the Modifiers Tab (blue wrench icon) in the properties panel and on the “Multires” modifier lower the Preview value to 2 to get around a max of 15,000 faces or lower down to 1 for around 3,000 faces (Note this information is displayed above in Blender’s info header). Since it sounds like you’re just doing some test stuff, I would lower the preview down to 1 so as to not bog up your system (unless you have a really good system). Then click the Apply button of the Multires modifier and save or export the file (whatever your process is).

    • #1748

      gcshep
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      Hi thank you for replying I ‘am sorry I think I should have mentioned this is the first time I have used Blender via your tutorials so I not too sure were to look at this moment in time any chance of a few screen shots for an old timer please.
      Regards
      George

    • #1750

      admin
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      Sure. Hope this helps.

    • #1753

      gcshep
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      Hi thank you very much for the image it really help alot there one or two issues that I managed to sort out.

      I have attached a document what I placed in the iClone Forum for other members.

      Best Regards

      George

    • #1756

      admin
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      Cool. Neat to see my model mapped to some real animation. Not sure why you had to bump the multi-res modifier to the top of the stack, typically you want your armature at the top because it uses the least amount of resources and produces the best effect in that position. When the armature is at the top of the stack it has way less vertices to directly control and thus better performance. Perhaps IClone has some dependencies I don’t know about, in any case I would have thought just applying the modifier would have made things simpler, but glad you got it figured out.

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