How can I make the seams in this image blend in with the rest of the texture?

FORUMS FORUMS Modeling How can I make the seams in this image blend in with the rest of the texture?

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    • #5501

      Mick_Mack
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      Sensei, I’ve been brushing these seams out in PhotoShop, although I’m thinking there must be a setting in Blender that will get rid of them. Please advise.

    • #5504

      admin
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      This usually happens because of bunching or squishing in the object’s UV map. Because the UV map is generated from the object’s mesh (if you’re not manually marking your own seams on the mesh) if the mesh is not distributed that evenly, bunching can occur. Select the object, go into edit mode and press T and under display on the right side menu, uncheck “Cage Edit”.

      Sometimes the way cage edit makes the edges of the object shrinkwrap to the object, isn’t accurately displaying where these lines really are. Turning off cage edit can demonstrate how squished some of these faces really are. You can hit tab to go into edit mode, select faces where the problem areas are then press “Q” and select “To Image Editor”. Once in the image editor, make sure the tab your on is Sensei to display the ZB paint menu. But here you should see which UV faces are squished or to small.

      You can try adjusting these on the UV map itself, or adjusting the actual object’s mesh while back in the 3D View, and then press the “reset object’s uvs” button at the far right of the options/paint through/render preview buttons (looks like a recycle sign). This will also reset your paint layer (if only one layer) so you’ll have to paint again.

      The size of your layer image can also make a big difference as to how much stretching will show up, so you may try increasing that as well.

      The other way to handle this would be to actually mark seams on your object while in edit mode. This is the traditional method of UV unwrapping. Go into edit mode with the object selected then change the selection mode to “edge” and imagine you are marking lines on the object where someone will then cut that object’s skin off around those edges, then stretch them out on the ground to be painted. With the edges you want selected, under the edge tools in the Builder menu press “Mark Seam”. You can then go back into texture paint mode press the “reset object’s uvs” button, and ZB will create a UV map based on your marked seams. You can also do this ahead of time if you ever need to, before actually beginning to paint your object.

      Finally one last other method you could try is using Lightmap pack uvs… in the ZB Options menu, choose lightmap pack, then reset your uvs.

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