How to make procedural textures seamless

FORUMS FORUMS Materials How to make procedural textures seamless

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    • #34456

      pipokade
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      In the image shown i have taken my character, added a producral scale shader, then I added a uv map, how do I get rid of the seams? I tried looking into triplanar mapping but it is very confusing and some explanation might help as the tutorials on youtube show with a texture based on an image while the one I use is based off shader nodes

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