MakeHuman to Blender

FORUMS FORUMS General Help MakeHuman to Blender

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    • #5171

      Mick_Mack
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      I’m trying to make a sarcophagus, with a makehuman character on top. I wish to merge the meshes into one using alt J, and then texture the whole thing so it all looks like one material. The end result being one of the Euro graves that has a sculpture on top of it, representing the deceased.

      Issue: I am unable to make the .mhx import able to accept a texture, and in fact I cannot make the meshes merge. Is there a trick to this?

      I’m thinking the import is not yet a compatible mesh, and I need to delete the bones I used for posing it first. But I’m only guessing in the dark here. :)

      NEVER MIND: I was successful the second import. No idea why…

    • #5284

      ingie01
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      Sooo, please share the steps that actually were used. For example, did you have to delete the bones?????
      I’m a noob so I’m interested in any thing that can help me………..

    • #5289

      Mick_Mack
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      Hi Ingie01. I just needed it for almost a straight anatomical pose like what is generated by Make Human. So I did not need to move it much, but I imported bones with the model. I was only partially successful truthfully. I was able to texture the model to match the rock pretty well, took a few hours. Then I lost it because I forgot to save. Heartbreaking. Save save save.

      I tried to delete the bones, and turn the mesh into a “standard” mesh, if there is such a thing. I’m assuming such. I just left the bones, and worked with what I had. It wasn’t a perfect solution.

      Perhaps if anyone else can chime in here. Is there a way to import a MakeHuman model and make the mesh compatible with all the other meshes in Blender?

      While I’m at it, I’m not sure how to get Draw Mesh to work well with standard meshes generated by mesh>. Anyone have any ideas?

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