Mesh being affected by bone rotation?

FORUMS FORUMS Rigging Mesh being affected by bone rotation?

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    • #29866

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      I’m modeling a character, and I’m having an issue with the section of the leg and buttocks. The buttocks part of the mesh is being affected by the bone rotation of the leg.

      I removed the weight paint, but it still happened.

      I tried to reposition the bone so that it’s not inside of the mesh that I don’t want to be affected, but it still happened.

      Why is this happening? What can I do to fix it?

    • #29867

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      Okay, so I found out what was wrong with it. I found that another bone had weight paints that were connected to the buttocks. Once I removed that, it started working. However, now there’s a different issue. The movement is very sharp, choppy, and unrealistic. Is there a way I can get it to move more fluid and realistically?

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