Newbie with non-standard setup

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FORUMS FORUMS General Help Newbie with non-standard setup

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    • #34248

      PaulCG
      Participant
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      Good day all. Just found my way here. I am trying to learn Blender via mostly Youtube tutorials etc. Just started so will take awhile.  I have used Daz for quite awhile so some of the basics are already in place re. navigation, applying textures and so on.

      What I am looking for in this post is some feedback on using Blender in a local network where all assets are on one central location/server.

      As I now do with DAZ, I can design on one machine and copy the file to another to be rendering while I work on a new scene. Doing this I have all DAZ assets on one machine with that drive mapped to others with the same drive letter on all so where a scene is opened it always sees the exact same of assets to load.

      I want to do the same thing with Blender.  Work on one machine but be able to copy the blender file to another machine where it can render using a much faster GPU than I need to create with.

      I found a setting for “file locations” but not being familiar with the expected file structure for B’s asset directories I am not sure what to point to so that all installations on all desktops can open a file and find those assets.

      Any feedback on this is most welcome!

    • #34249

      Blender Sensei
      Keymaster
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      Hi. I’m not sure I entirely understand the problem. So essentially there is a drive/server, let’s say J and all of your computers can access and write to files on J where you keep all of your saved files and assets right? Why can’t you save the blend file on J on your less beefy machine, then just open it up and render it from another computer with access to J? Why bother copying the file? Is part of this setup you only want to have Blender installed on one of these machines?

      Is it, you have the Blend files saved on local drives to each machine but you want them to have access to material (models, images, sounds) files located on a single drive? By default, whatever assets are attached to data in your Blend file are absolute. You can switch them to relative or pack them in files. See File > External Data. Does knowing that the resources are absolute by default help or not change anything?

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