Organize exploded faces for UV-mapping

FORUMS FORUMS Materials Organize exploded faces for UV-mapping

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    • #30056

      alex9876
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      Hi

      I created a mesh in Rhino and imported it to Blender for texturing. The mesh kinda “explode” (as if every edge is a seam) when imported to Blender, so I get the UV-chaos u can see on the screenshot when unwrapping. I usually use “project from view” to organize them like u can see on the frontside of the object (a station hall). But this doesn’t work for the curved “polysurfaces” (like the roof)…

      My Question: Is there a way to select “touching” faces (sharing one edge) and “unseam” them, so that they unwrap properly? Or an proper way to organize them?

      Sorry for my bad englisch. Hope u got me.
      Thank u for ur help!

      alex

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