problem zero brush with mesh lint

FORUMS FORUMS Modeling problem zero brush with mesh lint

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    • #1614

      yvesbodson
      Participant
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      Hello
      I am running mesh lint addon under sensei zero mesh and it works ok but if I right click just after the results from mesh lint are shown, I get my mesh distorted (see snapshot)
      ============================================
      = Blender 2.71 (sub 3) System Information =
      ============================================
      file:///home/yves/Desktop/Modeling/Kangaroo/SnapShots/Kangaroo%20zero%20brush%20problem%20full%20rigging%20_02_03.blend.png

      Blender:
      ============================================

      version 2.71 (sub 3), branch b’testbuild’, commit date b’2014-07-22′ b’18:01′, hash b’f8cbd00′, b’Release’
      build date: b’2014-07-23′, b’20:53:25′
      platform: b’Linux:64bit’
      binary path: ‘/home/yves/Documents/Blender projects/testbuild-blender-2.71-f8cbd00-linux-glibc211-x86_64/blender’
      build cflags: b’-DWITH_FREESTYLE -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H’
      build cxxflags: b’-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -fpermissive -D__STDC_CONSTANT_MACROS -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H’
      build linkflags: b’-lrt’
      build system: b’SCons’

    • #1619

      admin
      Keymaster
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      Hey yvesbodson, the image isn’t showing up could you link it again or maybe send it to support@blenderforums.org ? Also I really have no idea how any of my stuff works with test builds of Blender or mesh lint. What is mesh lint by the way, sounds cool.

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