Sensei Implementation of the Skin Modifier

FORUMS FORUMS General Help Sensei Implementation of the Skin Modifier

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    • #2586

      Psmith
      Participant
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      I discovered, in the “Shift-A” pop-up, the mesh function “Draw Skin”. I’ve used this before to create a symmetrical model with success.

      I’ve tried this Sensei tool by starting without the “Mirror” modifier on the X axis – and with the modifier. I’ve placed it at the top and the bottom of the modifier stack – and I still get intersecting polygons at the center. (Imagine placing some nodes from bottom to top to form a torso, neck and head – with some extra nodes in the head).

      Can you instruct me in making proper use of this tool to create a symmetrical character, that avoids intersecting polygons at the center?

      Greg Smith

      P.S. I am so pleased that you have taken this project as far as you have. There is literally no piece of professional grade software that has tried to make the experience of using it simple and pleasurable, fast and efficient – as you have done with Sensei Format and Zero Brush. Maybe now, once we master your tool set – we will actually have the means to finish a moderate project started in Blender – with comprehension of what the dickens we are doing.

    • #2590

      admin
      Keymaster
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      Hey Greg, thanks for the props! I’ve definitely been giving it my all and coming soon will be something even more amazing!

      Well the skin modifier can be a bit glitchy. You have to sort of play with the position and scale of each node (vertex point, whatever) to get a smooth mesh. Scale by just pressing “S” (Blender default makes you scale with “Alt-S” when using a skin modifier but I’ve changed it to just “S” not matter what you’re scaling). Perhaps I’m not understanding your issue though. If this doesn’t help maybe you could upload a screenshot.

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