Show Normals?

FORUMS FORUMS General Help Show Normals?

Viewing 3 reply threads
    • #13782

      ACHeiner
      Participant
      Up
      0
      Down
      ::

      Blender has a place located in the mesh display using the “N” key where the normals can be selected to show on the model. (little aqua lines) They can be adjusted to show different lengths using vertex, line or face mode. This is very handy to use with a complex model that won’t show certain parts correctly.

      The general flip normals or fix normals in Blender Forums wouldn’t fix my problem.
      To fix my model I had to go back to regular Blender, show normals, flip offending face and reload model in Blender Forums to get my model to work.

      Is there a location within Sensei that I can select that will allow me to see these normals?

      Thanks,
      Alan

    • #13783

      admin
      Keymaster
      Up
      0
      Down
      ::

      You shouldn’t have had to go back in regular Blender at all. Could you not open that same “Mesh Display” menu in the same properties panel in Sensei Format as you did in regular Blender, without switching to regular Blender first?

      Pressing “T” in Sensei Format opens the toolshelf and properties shelf (“T” and “N” in regular Blender) simultaneously. It’s the same properties shelf.

      Any normal that is facing an opposite direction of its surrounding faces should appear darker than the rest of the mesh (while in solid viewport shading). So you should be able to fix your mesh without displaying the normals first (unless you have “double sided” checked in the normals section of the object menu for the object you have selected, in that case you’ll need to temporarily uncheck that option or just use display normals like you were using).

      Also, “Fix Normals” should work when dealing with jacked mesh, but you have to select all the mesh you want to adjust first (usually this means just pressing A and selecting the whole mesh, but if you’re dealing with something beastly you may need to hold C to use the circle selection brush and just paint a selection of messy areas and then press “Fix Normals” until you have it all worked out.

      Also not sure what you mean by “they can be adjusted to show different lengths”, do you mean the size value? The length of the aqua normal indicators will all be the same no matter what normal selection method you’re using in the display mesh menu. Finally, if this was more about just wanting to have the “display normals” options weaved into the Sensei Format toolset, I’m not interested in doing that. While it can be occasionally helpful to display normal direction on your mesh, it doesn’t justify cluttering up the existing Sensei menus any further, and as I pointed out, you can always access it from within Sensei Format if you need it anyway.

    • #13784

      ACHeiner
      Participant
      Up
      0
      Down
      ::

      Thank you for your reply.
      Sorry, I looked and looked but just couldn’t find what I needed until your reply.
      Then I found what I needed just like you described in the “Mesh Display” and “Shading” tabs.
      Fixed it!
      Yes, different lengths I meant size value.

      I really like Sensei.

      Thanks again,
      Alan

    • #13789

      admin
      Keymaster
      Up
      0
      Down
      ::

      No problem. Glad you found what you needed. Not sure what all you’re doing in your file, so maybe you needed to change something in the shading tab of the properties shelf, but I was just talking about changing the viewport shading to “Solid” when you need to work on normals (bottom menu of 3D View). Anyway, glad you got it figured out and thanks!

Viewing 3 reply threads