strange 'ribbing' of model

FORUMS FORUMS Modeling strange 'ribbing' of model

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    • #12216

      sethdeming
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      I’ve been going through the excellent tutorials on youtube, and I’m attempting to create a character. You’ll notice that the mesh appears ribbed even though everything is set to ‘smooth’. Increasing the subdivision makes it worse.

      Sorry if this has been asked before, but I’m struggling to find a fix.

    • #12266

      admin
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      Hi. No problem. Looks like you have a bevel modifier on this object, is that the case? If so, just press the X in its right corner on the bevel modifier in the modifier tab of the properties panel (blue wrench) to delete it. If that’s not the case there are a number of things that could be causing this. If you posted the file here I could take a look at it, or if you preferred to email to blenderforums at gmail, I could probably tell you what was going on by looking at it.

    • #12290

      sethdeming
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      Okay! I found the solution. It was because all of my points (at the top of the creature came into one vertex. JA12 from BlenderArtists.org pointed out that:

      “Increasingly narrowed quads and all coming together to a triangle fan like in top and bottom of an UV sphere won’t be good for subdivision either. Could patch the caps differently than having a triangle fan there but none of those beat the uniformity of faces in a polysphere.”

      He then gave me this image.

      So I removed this point and began the process of filling out my model. After that and some smoothing I was done!

    • #12297

      sethdeming
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      Also, I had to do some smoothing to make it appear ‘non ribbed’. Hope this helps someone down the line.

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